Obsessed with the Draconic Prophecy, this frazzled bard is equally obsessed with taking shortcuts and the easy way out. He peers at the world through a motley assortment of tooled adjustable lenses, but remains personally unfocused.
Merrick Brindlebar (aka Merricandro Lyrriman)
level 2 Gnome, Bard
Bardic Virtue: Virtue of Cunning Background: Occupation – Criminal (Thievery class skill)
Str 10, Con 14, Dex 10, Int 16, Wis 8, Cha 19.
AC: 14 Fort: 13 Reflex: 15 Will: 16 HP: 31 Surges: 9 Surge Value: 7
TRAINED SKILLS Arcana +11, Bluff +10, Diplomacy +11, Thievery +6, History +10
UNTRAINED SKILLS Acrobatics +2, Dungeoneering +1, Endurance +4, Heal +1, Insight +1, Perception +1, Intimidate +6, Nature +1, Religion +5, Stealth +4, Streetwise +6, Athletics +2
FEATS Bard: Ritual Caster Level 1: Focused Expertise (Dagger) Level 2: Arcane Familiar (Dragonling)
POWERS Bard at-will 1: Jinx Shot Bard at-will 1: Guiding Strike Bard encounter 1: Shout of Triumph Bard daily 1: Stirring Shout
Bard utility 2: Canon of Avoidance
ITEMS Ritual Book, Harsh Songblade Dagger +1, Hide Armor, Light Shield, Adventurer’s Kit, Inquisitive’s Kit, Thieves’ Tools
RITUALS Glib Limerick, Traveler’s Chant, Magic Mouth, Fastidiousness
Merrick comes from Zilargo, but doesn’t speak much about his time there. Born to a powerful family of House Sivis which he refuses to identify, he had the misfortune of being the only of his siblings to lack the Mark of Scribing. He also lacked the focus and willpower of his luckier brothers and sisters, and so his attempts to make up for his missing dragonmark more often than not ended disasterously.
He took up music and storytelling to compensate for his relative invisibility at family gatherings. When he was found to have some aptitude with music the family matriarch gifted him with a fine, jeweled songblade that made delicate glassy tones and hums as it passed through the air. His sister Alyndra was the only one of his siblings who made an effort to engage him in conversation at these events, or even treat him as something approximating an equal at other times. His desire to be appreciated and prove he was just as good, if not better, than the others ate at him more and more.
Finally the time came for Merrick to receive his education at the Library of Korranberg. Where he wanted to pursue music and the arts his family felt he would be more useful to House Sivis in accounting – so that is where he ended up. Accounting suited Merrick well, as he had a fine eye for detail when that detail was located directly under his nose. But the stories his sister told him about her own activities distracted him from his tasks, and reawoke old feelings of resentment.
He hatched a scheme to prove he was every bit as invaluable to House Sivis as his sister was. She’d told him of a project she was involved with that dealt with the Draconic Prophecy, and Merrick conspired to prove that he was every bit as capable of helping even without the Mark of Scribing.
What followed was a disaster. Funds were embezzled, giant butterfly nets were enchanted, airships were chartered, and Merrick’s head was soundly thumped as Zilargo’s secret police tried to discern what had led him to believe scooping up the Rings of Siberys was a practical idea. His sister was implicated by virtue of having told Merrick about the Tasker’s Dream project, but she was spared the fate he suffered. His family kept him from harm, but House Sivis was insistent that he be banished from Korranberg and cut off from his family and the House permanently.
On that day he was issued a new identity, that of Merrick Brindlebar, and told never to return to the city of Korranberg. He was forbidden to claim membership to the House or even to the family of his birth, reduced now to just another luckless traveler. His family has refused his attempts to communicate, and even Alyndra has turned her back on him. He’s spent long hours worrying and hoping that she was not punished for his transgressions.
Since then he has wandered somewhat aimlessly, still seeking clues to the Draconic Prophecy. He wishes above all to redeem himself to his House and family, to repay the embezzled funds, prove himself equal to any bearer of the Mark of Scribing, and uncover the mysteries of the Prophecy itself.
He is a long way from achieving any of those goals. But he can still detect that alluring scent of Prophecy, and follows it in the hope of discovering something, anything, that might make him of value to House Sivis once again. Unfortunately, his instincts just as frequently lead him into trouble. He remains impulsive, short-sighted, and easily distracted. While he seeks to redeem himself from his past, he nevertheless has continued on a questionable path – aiding in forgeries, misappropriations, and other troublesome activities.